Alright, you heard the main story now, let's continue to Muazia, or rookgard, where we got a special system (everything's copyrighted, if you steal it, I'll personally get your neck broken
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Every person in rookguard will start with "no vocation".
You can leave rooguard by two boats. Leaving with these boats will mean
that you choose your vocation. There will most probably be
NOlevel limit to leave rookguard. However, when you want to leave
rookguard you need to do a couple of quests, and it's just not possible
to do these at level 1. When leaving rookguard the HP/MP of ALL players
will be set to the same level!
Yes you read MP, in rookguard it will be possible for Sorcs(/druids) to
learn spells like "find person", "create food" and "small light".
When a player first enters rookguard, a NPC will be there greeting
him, and asking if he/she wants an explanation about rookguard. Upon
agreeing he will tell a little story about rookguard and the so called
"factions". (I'm not really sure if we are going to call them factions
but I will for now).
A player can join a single faction. There will be four factions.
(same amount as vocation). If a player would be in the "knight" faction
and leave rookguard he will become a knight.
So in the server settings there will be 12 vocations.
0: No vocation
1: Knight trainee
2: Pally trainee
3: Druid trainee
4: Sorc trainee
5: Knight
9: Elite Knight
The names will not be like above. All vocations will probably have different names.
If a player has joined a faction, he can always go to another faction if he wants.
Once a player has joined a faction he can start a training in this
faction. First a NPC will tell them what this is about, and give them
explanation about what to do. Every task will be rewarded with
experience points. When a player gets a task he will also receive a
scroll/letter with the task written into it. Depending on his chosen
faction the training will be as following:
Knight Trainee: A knight trainee will have to craft his own sword. This will be a
standard sword which is not very strong. if 5 would be the strongest
blade in rookguard this blade will be 3. To create this sword the
trainee will have to search for iron pieces. To get these iron peaces
he will need a pick, then with this pick he can smash some rocks and he
will get iron pieces. (the NPC will point the player to the rocks and
they won’t be very far from the knight trainee faction.
Then the player will need to put one (or more) iron pieces in a
fire, use a hammer on them, and then water. That was the first task of
a knight trainee.
After this task he will need to kill some small monsters, like spiders,
rats and level up to level 3 (he will probably be level 2 because of
the XP rewarded for creating a sword).
When the player has done this the headmaster of the faction will
say that he is ready to go into the field, and then the headmaster will
say something like:
'Go and prove yourself towards this town, help out people as much
as you can, do tasks for people etc etc. If you think you have proven
that you are a worthy member of this faction come back and I will give
you your final task.'
Then the player will need to do a couple of tasks. He can do these
by asking NPCS in town if they have a task for him. The main trigger
word will be task or mission or something similar. Most of these tasks
will be similar for all vocations (kill this, find that, find him).
Maybe some of these tasks will be vocation depending. For example the
kill mission only for knight, or that a druid can solve it in a
different way.
When the knight has done like five (or more/less) smaller missions he
can go back to his faction. The head master will then give him his
final quest. The knight will most probable have to rescue a little kid
from some hard animal.
The Paladin vocation:The paladin trainee will get some explanation about how to create a
bow. He will then have to find a piece of wood, and a rope. EVERY
paladin will always be able to create a bow with a rope and a piece of
wood. Before being able to do this he will have to read a book in the
library of the paladin faction. The book will say something like.
“Crafting a Bow for Beginners: If you would like to create a bow, first
you must find a piece of wood and a rope. Use the rope 5 times on
itself to tie a couple of knots. Then use the rope twice on the piece
of wood and your bow will be finished.”.
After creating the bow the paladin will have to practice in a
Range. A range will be build at the paladin faction. It will consist of
2 shooting ranges, one with a static item, one with a moving one. These
items will be creature scripts which can’t attack. After having shot
these targets the paladin may go out in the field and do the 5 quests.
The main quests for the paladin will be to retrieve a crossbow from
some mountain (or somewhere else). I was planning on creating a
stronger spider, or a easy and slow giant spider to kill there before
he can reach the crossbow.
The druid:The druid faction will start with how to create a bomb/explosive.
With some herbs and I don’t know how he will be able to create a fluid
which is an explosive. (sort of like a rune but it looks like a fluid).
After learning this he will learn how to create healing fluids. After
this some spell mastering. Then the 5 quests. The main mission will be
to find a special herb (on top of the mountain?) and he will have to
kill POISION some creature. So using a special fluid on a creature,
which will kill the creature.
The sorcThe sorc will be similar to the druid. But instead of explosives he
will learn spells like small magic missile, and some other small
spells. After knowing how to make, and use these spells he will have to
do the 5 quests in town. The main quest will be to find a magic orb,
and of course kill some creature which stands in front of the orb.
So this is mainly the idea of Rookguard. If you have questions ask them.
©TAWOT
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Regards,
Heer Karel
TAWOT-Team